AI Insights · Timothy · July 2023
Top 5 Historical Games on iOS in Latin America: Q2 2023 Performance
Discover the performance trends of the top 5 historical games on iOS in Latin America during Q2 2023, with insights on downloads, revenue, and active users.
The second quarter of 2023 saw notable performance trends among the top 5 historical games on iOS in Latin America. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Royal Match from Dream Games showed a consistent increase in weekly revenue, beginning the quarter at approximately $122K and peaking at around $163K by the end of June. Weekly downloads for the game also exhibited a steady climb, starting at 33K and reaching up to 85K. Similarly, the weekly active users rose from 361K to nearly 499K, indicating a strong user engagement.
Lilith Games' Rise of Kingdoms experienced fluctuating weekly revenue, starting at $40K, peaking at $62K in mid-June, and closing the quarter at $42K. Downloads saw a significant drop, beginning at 8.8K and ending at 5.2K. The active user base also saw a decline from 206K to approximately 111K, reflecting a decrease in user retention.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED had a varied revenue trend, with the highest weekly revenue being around $45K in early May and the lowest at $22K in mid-June. Downloads started at 7.1K and decreased to 2.2K by the end of June. Active users saw a decline from 20.4K to 13.8K, showing a drop in user engagement throughout the quarter.
June’s Journey: Hidden Objects from Wooga showed a mixed performance in terms of revenue, with the highest at $29K in mid-May and the lowest at $10K in late April. Downloads began at 10.5K and dropped to 2.5K by the end of June. The active user count decreased from 77.5K to about 46.7K, indicating a reduction in player activity.
IGG.COM's Viking Rise: Valhalla, a relatively new release, showed revenue growth from $2.5K in mid-April to $8.5K by the end of June. Weekly downloads started strong at 9.8K but fell to 3K. Active users increased to 31K by late April but then saw a decline, ending the quarter at around 10.6K.
These insights are based on data from Sensor Tower, where more comprehensive details on app performance can be found.